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Introducing Basuto Quay


magmouse

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The concept

 

I have mentioned on this blog and elsewhere on the forum the concept for Netherport: a fictional port on the Dorset coast, roughly where the real Bridport/West Bay is, with a GWR terminus, set in 1908. I imagine Netherport to be an established port, with coastal and cross-channel traffic, and a growing role as a seaside resort, and as an alternative route to northern France and on to Paris via Cherbourg.

 

This concept has developed over time, as I gradually worked out what I wanted in a layout, including:

  1. South coast location - I am drawn to the small ports around Cornwall, but I find the architecture a bit dull. For me, Dorset is the sweet spot between the rugged coast of the west, and the more varied and characterful vernacular architecture of the south and south-east coast.
  2. Not just a model of a railway, but also of a place. I want to represent the port and the town as well as the station and its associated facilities.
  3. A series of 'zones', including:
  • the station
  • a quayside with one or more ships
  • the town, with a prosperous 'upper town' and a more scruffy area around the waterfront
  • a foundry/engineering works, 'Hunt and Son', as the justification for my father's PO wagon of that name, and to justify a wider range of traffic such as pig iron and sheet metal in, and various manufactured goods out (agricultural implements and machinery, miscellaneous cast iron goods, etc.).

Such a layout to S7 standards would take considerable space, and is not an option in our current house. It's possible, indeed, that the Netherport I have just described may remain fictional in more than one sense. However, the possibility of a smaller layout has recently emerged. If Netherport is the yet-to-be produced double-LP concept album, then Basuto Quay is perhaps the demo tape...

 

The Space

 

At the top of our outer-London terrace house, there is an attic room which is currently used for storage, and a major clear-out recently has made space available for a layout. Here is the room, during the clearout:

 

pic01.jpeg.7f47cf8d44482e8c56dbbfecdb043817.jpeg

 

There will still be a need to use the room to store quite a lot of stuff, and the sloping ceiling is an added limitation. As a result, the available space for a layout is 4.15m long and 0.8m wide, running the length of the room under the window. The 80cm width allows for a bit of space between the back of the layout and the sloping ceiling, so there is some headroom for buildings and a backscene.

 

The height of the baseboards is set at 80cm to the underside, to allow storage space beneath. Assuming a 10cm structure depth, that gives a layout ground level of 90cm. In principle, I favour eye-level viewing, or close to it. However, in this context increasing the height would reduce the available width because of the sloping ceiling, and increasingly block the window. At 90cm, a seated position gives something close to eye level, and standing allows one to reach the back of the layout, which is essential for me as I use three-link couplings.

 

Basuto Quay

 

With the space determined, I started to think about how I could adapt the Netherport concept to fit. A list of desired features gradually developed, in the following rough priority order:

  • Quayside siding
  • Ship at the quayside - with the siding populated by wagons, these first two items should form the central image of Basuto Quay, literally and figuratively)
  • Hunt and Son works
  • A small station platform
  • General warehouses
  • Harbour Master’s office, similar to the one in Poole
  • Dovetail Removals and Storage warehouse
  • End and side loading dock - for horse box and carriage truck
  • A view out to sea
  • A 'cut away' goods shed to provide interesting lighting and photo possibilities
  • Coal staithes
  • Multiple places for wagons to go out of view
  • Goods arrival siding

 

A series of sketches juggled this rather long list, trying to see how much would fit into the space. In the end, I was able to accommodate all but the last three. At the same time, a back-story slowly emerged: with the development of Netherport as a coastal resort and cross-channel port, part of the harbour was redeveloped to accommodate passenger steamers, and named Basuto Quay. A short extension to the railway from Netherport station and the existing harbour railway network provided a direct passenger connection to the steamer terminal, with a simple platform and ticket office. Selected branch trains run through from Netherport itself, to connect with the steamers.

 

With things being very tight for space, and the sloping ceiling complicating the planning of the backscene and buildings, I decided to model the layout in 3D. This was also a good excuse to get to grips with Fusion 360, which I have been wanting to do for a while. Here is an overview of the layout, showing its key features:

 

pic02.jpg.097a0fc4eb3c909c38651e7e0fc317c6.jpg

 

And an eye-level view from one end (similar to the photo of the room above):

 

pic03.png.e561d295aab3e8c07c554875be8fa33d.png

 

And from the other end - you won't be able to see this view in reality, as you would need to be inside the cupboard:

 

pic04.png.80ff81b6a814526226ea19e5baf38f8d.png

 

The layout has three main zones. To the left, there is a more industrial area, with a GWR goods shed, cut away so we can see the inside (a nod to @Mikkel's similar, and beautiful, representation). Next to that, a gap where the line comes through from the fiddle yard, and then the Hunt and Son factory and an adjacent warehouse.

 

pic05.png.51c2db1c1013b689eb51fee14439f73f.png

 

The right-hand end of the layout has the station, with a small platform and a group of older buildings behind: the harbour office, warehouses, a ship's chandler and a pub. Beyond is the sea, and the harbour light provides a visual punctuation.

 

pic06.png.4fcc100d1bd7032dd343c57ae9983439.png

 

Seen in both the above pictures, the third zone, in the middle, is the quayside, with a sailing ship docked, masts silhouetted against the sky.

 

In my next post, I will show the track layout, and I will be particularly interested to get feedback on that - I am more of a maker than an operator, but I am hoping I have come up with something that will provide some shunting challenges without being frustrating to operate. If it is even slightly prototypical, that will be a bonus!

 

Before signing off for now, a couple of final comments. You may well have detected some connections between what I have designed and John Ahern's famous Madderport. Most obviously, the Poole harbour office is directly taken from Madderport, and the idea of the harbour light is similar. Indeed, the name of my Netherport concept is a hat-tip to Ahern. Of the many things that impress and delight me about Madderport is the way Ahern was able to combine so many different scenes into remarkably little space, without it ever feeling forced or awkward. If I can achieve something half as good with Basuto Quay, I shall be well satisfied.

 

Lastly, why Basuto Quay? In my twenties, I built a minimum-space P4 layout set in a fictitious corner of West London. I named it Basuto Road, partly because there is a real road of that name (though it is more Fulham than Bayswater), but mostly because Basuto Road features in a play called Benefactors, by Michael Frayn. My wife-to-be and I toured a small scale production of the play around village halls and arts centres in Wiltshire soon after we met while working at the Salisbury Playhouse together, and around the time I was building the layout. For this new layout, Basuto Quay seemed an obvious choice, connecting back to that earlier effort, some 37 years ago.

 

Nick.
 

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Love this. 
 

ps. Can I live in the cupboard? My name isn’t Harry Potter but the view from within looks fantastic. 

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38 minutes ago, richbrummitt said:

Love this. 
 

ps. Can I live in the cupboard? My name isn’t Harry Potter but the view from within looks fantastic. 


Thanks, Rich! We can probably squeeze you into the cupboard - you’ll be disturbed twice a year, when the Christmas decorations come out and go back in.

 

Nick.

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Very nice, looking forward to watching this develop....

 

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Schooner

Posted (edited)

Oh hell yeah!

 

I don't suppose you fancy starting a thread somewhere pre-Groupingy or Track Designish? I've got a couple of thoughts, but more as ideas to chat about rather than 'stuff to say'.

 

All kinds of excited on your behalf :)

 

PS. I'll reply soon re La Rose, promise!

Edited by Schooner
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10 minutes ago, Schooner said:

I don't suppose you fancy starting a thread somewhere pre-Groupingy or Track Designish? I've got a couple of thoughts, but more as ideas to chat about rather than 'stuff to say'.

 

Good idea - I have a small amount of work to do (getting a track diagram ready for an audience) before the next blog post. I'll start a thread for wider discussion, and link from the post when it comes up.

 

12 minutes ago, Schooner said:

All kinds of excited on your behalf :)

 

😊

 

13 minutes ago, Schooner said:

PS. I'll reply soon re La Rose, promise!

 

Thank you - literally central to this project!

 

Nick.

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5 minutes ago, drduncan said:

Lovely idea! Will it be exhibitable?

D

 

Thanks, Duncan. That's the idea. There are some challenges - I need to minimise the depth of the structure, while allowing for a height difference between sea level and the main level of the quay. I haven't yet worked out where to split the baseboards - that will depend on finalising the track plan with an exact plot of it in Templot. I want to avoid joints where the water is. though you probably won't see much of the rear section of water where the ship is, so a joint there may be possible.

 

The current plan is the support structure and the backcloth (more theatre 'cyclorama' than 'cloth') is semi-permanently fixed in the room, with the baseboards themselves de-mountable, and therefore exhibitable with new legs/support structure and sky cloth. It's quite possible the layout will have a life beyond our time in this house, so it needs to be movable in any case.

 

Nick.

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4 hours ago, magmouse said:


Thanks, Rich! We can probably squeeze you into the cupboard - you’ll be disturbed twice a year, when the Christmas decorations come out and go back in.

 

Nick.


This gets better and better; I’ve been promoted to Christmas decoration! Probably not a very good one though - at ~1.87m and ~68kg - I’m all the wrong proportions. 


Looking forward to seeing further progress, including the track plan. 

I’m hoping I get to GWSG members’ day/AGM and, if so, I’ll try and make sure to say hello. 


PS. Now you’ve worked out how to fit it in and are moving towards building a layout the blog description might need an edit…

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This is wonderful Nick - and so cleverly designed. I like how the harbour light is used to add visual balance on the right hand side.

 

It's a good idea to use layout design as a way to get going with Fusion 360, maybe I should try the same. How are you finding the learning curve?

 

 

 

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Thanks, Mikkel.

 

I came to Fusion 360 with a small amount of experience of 2D CAD programs, and a reasonable facility in vector graphics drawing/diagramming programs. I have found some aspects quite straightforward, and others very frustrating, simply because it doesn't work as I would expect it to. You can't just click on things and expect to be able to move them around at will - it is fundamentally an engineering programme, not an illustration one, so you are forced - for good reason in that context - to make explicit decisions about how everything relates to everything else. If you have two objects next to each other, and you change the size of one, what should happen to the second object - does it move along, or change size, or what? Once you start thinking in the right way, it all gets easier and you realise the program is forcing you to be explicit about what you mean.

 

I started by just noodling about with it, looking up the help pages, Youtube videos, etc., when I got stuck or didn't understand something. I find this works for me as a way of learning, as long as I have an objective - drawing up Basuto Quay gave me that. I probably need to go back and do some more structured learning, as the 'noodling' process is good for motivation but risks missing key learning of fundamental principles. I suspect I have already acquired some bad habits that need identifying and correcting.

 

Nick.

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I am watching with interest, picking up ideas. 

 

A small 7mm tank engine and a 1/50 scale bo-bo are about the same size.

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Mikkel

Posted (edited)

23 hours ago, magmouse said:

Thanks, Mikkel.

 

I came to Fusion 360 with a small amount of experience of 2D CAD programs, and a reasonable facility in vector graphics drawing/diagramming programs. I have found some aspects quite straightforward, and others very frustrating, simply because it doesn't work as I would expect it to. You can't just click on things and expect to be able to move them around at will - it is fundamentally an engineering programme, not an illustration one, so you are forced - for good reason in that context - to make explicit decisions about how everything relates to everything else. If you have two objects next to each other, and you change the size of one, what should happen to the second object - does it move along, or change size, or what? Once you start thinking in the right way, it all gets easier and you realise the program is forcing you to be explicit about what you mean.

 

I started by just noodling about with it, looking up the help pages, Youtube videos, etc., when I got stuck or didn't understand something. I find this works for me as a way of learning, as long as I have an objective - drawing up Basuto Quay gave me that. I probably need to go back and do some more structured learning, as the 'noodling' process is good for motivation but risks missing key learning of fundamental principles. I suspect I have already acquired some bad habits that need identifying and correcting.

 

Nick.

 

Many thanks Nick for an informative and useful reply. The logic of the programme seems to make good sense, but perhaps I need a bit more time with an earlier step first, where I can learn to draw simple 3D cubes etc. I learn best by easing into things slowly over time.

 

 

Quote

 an alternative route to northern France

 

You've already got plenty of operations set up on your layout, but as a bit of context:

 

While working my way through the GWR Magazine I recently fell into the rabbit hole of GWR services to France via Plymouth and Weymouth respectively - positioned on either side of your layout location if I understand correctly.  Your 1908 timeframe is spot on, as the GWR were actively developing traffic from and to western France at this time. A couple of examples:

 

GWR Magazine, December 1908
Plymouth  and  Brest  Service. —The  Company’s  regular weekly service to and  from Brittany via  Plymouth and Brest, which was established rather  more than a year ago for the conveyance of passengers,  parcels,  merchandise,  motor  cars,  etc.,  has been patronized to an extent which has well  justified  its  promotion.  As  a  “Holiday  Haunt ”  Brittany has proved deservedly popular, and with  its mild, health-giving air, is fast gaining fame as  a winter resort. Brest  has  hitherto  been  little  known  commercially, or otherwise than as an important naval base.  It. is only in comparatively recent years that the  special adaptability for general agriculture of the  neighbourhood has been recognized. For some years,  however, there has been.a considerable output from the  strawberry  fields of Blougastel-Daoulas. This traffic was exported in the months of May and June, each year, by a service of Great Western steamers  to Plymouth, from whence it was distributed by fast special trains to the most important market centres  in the United Kingdom. Limited passenger accommodation was also provided on the steamers conveying this traffic,  and the increasing number of  tourists using the route formed the nucleus of the  present regular service,  which occupies ten hours in crossing, and in connection with which there are  cheap through bookings from London and all the  principal  stations  on  the  Great Western  system.  The question of transport has long been a barrier to  the development of the producing trade of the west  and south-west of France,  where large quantities  of farm  and  dairy  produce,  strawberries,  peas,  and other fruit and vegetables  are  grown.  The  Brest portion of Brittany  had hitherto been isolated  from  the  main  lines  of traffic... [etc]

 

GWR Magazine, October 1909
New Weymouth and Nantes Service. —In accordance with the powers obtained by the Company this Session a new service has been commenced between Weymouth and Nantes, a large French port situated some 30 miles from the mouth of the River Loire. The maiden voyage to Nantes was made by the s.s. “ Melmore ’’ on September 4th, and on her return journey a full cargo of fruits, grain, and dairy produce was carried. For the present the service will be a weekly one, the boat leaving Weymouth on Saturdays and returning from Nantes on Tuesdays, and, although intended mainly for cargo purposes, accommodation for a limited number of passengers has been provided. The Port of Nantes extends over 2 ½ miles in length and is reached both by the River Loire and a ship canal, which has a width of 115 ft. at high- water level and a depth of anchorage exceeding 19 ½ ft. The river is also being deepened to form a continuous channel over 26 ft. in depth. The facilities for dealing with traffic at the port are of a very extensive character and comprise 50 hand, steam, and electric cranes. The quay accommoda­tion exceeds 8,500 yards and another quay 1,640 ft. in length is about to be constructed. Its ware­ houses afford a covered area of 69,400 square yards for storing goods, the space specially reserved for maritime traffic being about 86,000 square yards. Nantes is the recognised port for the agricultural produce of western and central france. The prin­cipal commodities for which the service will form an excellent route are butter, eggs, wine, brandy, sugar, fruit, preserves, beans, onions, grain, and various descriptions of vegetables from Nantes, Angers, Saumur, Tours, Orleans and the various districts served by the State and Orleans Railways, and manufactured and other goods from England to france. In addition to possessing excellent railway con­ nections, Nantes is in communication with the centre of france by the River Loire and its tribu­ taries, and with the basin of the Rhone, the Seine and Brittany by canals. Messieurs R. de Bouard et Fils will act as the Company’s agents, and the names of exporters, together with all information as to rates, charges, etc., will be promptly supplied on application.

 

Melmore.JPG.d8fec65975bbf45582aba6ad6931dcd6.JPG

 

 

See also GWR Magazine November 1907, July 1909, September 1909, July 1911 etc.

 

 

Edited by Mikkel
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Thank you, Mikkel - this is fascinating, and gives me extra confidence that the 'backstory' of Basuto Quay is in the spirit of the time. Perhaps a through coach from London might be justified, to meet the steamer on sailing days?

 

I imagine SS Melmore would be rather large in 7mm scale, but in any case the steamer terminal is 'off stage', behind the pub. I am thinking it will be indicated by a large sign 'to the steamer' (with a pointing hand), perhaps on a wrought iron archway, helping to distract from how near the sky is to the edge of the quay...

 

I note from the Wikipedia article the SS Melmore was bought by the GWR in 1905 and sold again in 1912, so either the trade didn't work out, or a different (larger) ship was needed.

 

Nick.

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Well, given it's still possible to take a train to - and a cross Channel ferry from - both Plymouth and Wey(hey!)mouth today...!

What a life that little ship had :)

 

Enjoyed that @Mikkel, thanks for sharing. Explicit motor car transport, in 1908?! How delightfully nouveau!

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3 hours ago, magmouse said:

Thank you, Mikkel - this is fascinating, and gives me extra confidence that the 'backstory' of Basuto Quay is in the spirit of the time. Perhaps a through coach from London might be justified, to meet the steamer on sailing days?

 

I imagine SS Melmore would be rather large in 7mm scale, but in any case the steamer terminal is 'off stage', behind the pub. I am thinking it will be indicated by a large sign 'to the steamer' (with a pointing hand), perhaps on a wrought iron archway, helping to distract from how near the sky is to the edge of the quay...

 

I note from the Wikipedia article the SS Melmore was bought by the GWR in 1905 and sold again in 1912, so either the trade didn't work out, or a different (larger) ship was needed.

 

Nick.

 

 

Just over a metre long  (1094mm...) in 7mm

 

must have been an interesting voyage around Ushant on a rough night...

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33 minutes ago, Simond said:

Just over a metre long  (1094mm...) in 7mm


Yes - not completely crazy, for some future iteration of the Netherport concept. I do like the lines of SS Melmore…

 

Nick.

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...and measure it with the old 80%-of-scale Modeller's Thumb-Rule (patent pending), and that half-a-steamer makes a convincing layout edge and/or sceneic break...

 

😇

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